

The SDM is also in charge of narrating the players’ actions, alongside acting as any non-player characters that appear in the story. The Supreme Dungeon Mastermind, or GM, is free to decide what players need to do with their dice rolls using the RPG sourcebook for guidance, with the in-game narrative informing the rolling challenges. Alternatively, a dungeon fighter might want to waylay a guard by performing a “distracting dance”, and so should do a little spin before they release their dice. For example, should a player character - or dungeon fighter - need to keep themselves hidden from a guard’s notice, then they will have to throw their dice from under the table and pray that it lands on the target. Taking inspiration from the dexterity game series that One More Quest is based within, the fantasy RPG has players flinging dice at a classic bullseye target in the hopes of getting as close to its middle as possible - the closer to the centre the dice hits, the better the result of the character’s action will be.Īnother similarity to Dungeon Fighter comes with One More Quest’s special throw restrictions, which require the players to aim their dice with particular caveats in play that are designed to make things harder. Instead, players attempt to hit targets with their dice whenever they want their characters to overcome a challenge that they’re facing.

Unlike other roleplaying games, One More Quest doesn’t involve players rolling dice and checking their results to determine the success of their actions. Navigating a land filled with strange people and creatures - such as “hipster gnomes, reversed sirens, and moisty batrachian princes looking for love - in order to find something to occupy their time with. Taking place in Middlewhere, One More Quest is a roleplaying game that has players becoming a band of roaming vagrants looking for the next chaotic scenario to fall into.


Fling dice at targets to score successful actions in One More Quest, an RPG spin-off from the dexterity board game series - Dungeon Fighter.
